In the Dungeon Master’s Guide. Chapter 8, “Running the Game,” specifically pages 242–245. Done. … Why are you still here? Okay, okay. A common-enough critique of D&D 5e is that it focuses most of its rules on Combat. Even if we assume this is true of the Player’s Handbook (which is actually questionable—in the PHB,Continue reading “Where are the Non-Combat Mechanics?”
Tag Archives: exploration
Mechanics that Create the Fiction
Three related things recently: First, Colville using guns as an example of his rule design process (an interesting topic for another time). He talks about how you want to create mechanics that encourage the fiction to happen. For example—if you don’t want to watch the video right now—if you’re creating a sub/class around a Western-styleContinue reading “Mechanics that Create the Fiction”
Battle Maps: Savior or Scourge
While I used the most inflammatory framing I could for the title, the answer is, of course: neither. They’re a tool and the trick is how and when to use them effectively? Spoilers for Critical Role, vague for most of it but I don’t want to figure out which episodes so say all of C1Continue reading “Battle Maps: Savior or Scourge”