The enduring grossness of “roll to seduce”

Content warning: this post is about sex in TTRPGs and how some behaviors closely mirror toxic real-world attitudes toward sex, coercion, and sexual assault. If you found this blog somehow, great, but please prioritize your own safety. I recently wandered into a discussion on Reddit (so my first mistake) about sex in D&D. Some ofContinue reading “The enduring grossness of “roll to seduce””

What “Alignment” means to me

Character “alignment” is an strange concept with an interesting history. But I want to skip the history this time and just talk about how I think about it my table. Specifically I want to talk about PC alignment. For NPCs, I don’t tend to think about it very much—except for celestials and fiends. I didn’tContinue reading “What “Alignment” means to me”

Narrative Causality and Heroism

A friend asked a question the other day that I’ve been thinking about: why is it that my character rises up as a hero and not, say, the blacksmith whose smithy was burned down by a dragon? There’s a lot to unpack here, and I think it’s really interesting, but I don’t want to keepContinue reading “Narrative Causality and Heroism”

DCs between PCs

One more house rule that I have adopted and so far like—and one more where credit to Noam is necessary—covers interactions between PCs. Specifically those social interactions where there’s no evident opposed check. To provide some context, one of my goals is to enable players to play high-Charisma characters even if they aren’t such greatContinue reading “DCs between PCs”